DIALOGSTRINGS DLG_2D_NOISE

	{

	  	S_2DNOISE_NULL						"";
	  	S_2DNOISE_TITLE						"Smells Like Almonds";
	  	S_2DNOISE_NOISE_GROUP				"Noise";
	  	S_2DNOISE_SCALE_GROUP				"Scale";
		S_2DNOISE_TYPE						"Type: ";
		S_2DNOISE_NOISE						"Noise";
		S_2DNOISE_TURBULENCE				"Turbulence";
		S_2DNOISE_VALUEBLISTEREDTURBULENCE	"Blistered Turbulence";
		S_2DNOISE_VALUEDISPLACEDTURBULENCE	"Displaced Turbulence";
		S_2DNOISE_FBM						"FBM";
		S_2DNOISE_STUPL						"Stupl";
		S_2DNOISE_LUKA						"Luka";
		S_2DNOISE_PEZO						"Pezo";
		S_2DNOISE_ZADA						"Zada";
		S_2DNOISE_OBER						"Ober";
		S_2DNOISE_CRANAL					"Cranal";
		S_2DNOISE_BUYA						"Buya";
		S_2DNOISE_NUTOUS					"Nutous";
		S_2DNOISE_HAMA						"Hama";
		S_2DNOISE_NAKI						"Naki";
		S_2DNOISE_POXO						"Poxo";
		S_2DNOISE_DENTS						"Dents";
		S_2DNOISE_SEMA						"Sema";
		S_2DNOISE_SPARSE_CONVOLUTION		"Sparse Convolution";
		S_2DNOISE_VORONOI_1					"Voronoi 1";
		S_2DNOISE_VORONOI_2					"Voronoi 2";
		S_2DNOISE_VORONOI_3					"Voronoi 3";
		S_2DNOISE_DISPLACED_VORONOI			"Displaced Voronoi";
		S_2DNOISE_CELL_VORONOI				"Cell Voronoi";
		S_2DNOISE_VL_NOISE					"VL Noise";
		S_2DNOISE_BOX_NOISE					"Box Noise";
		S_2DNOISE_VORTEX_NOISE				"Vortex Noise";
		S_2DNOISE_WAVY_TURBULENCE			"Wavy Turbulence";
		S_2DNOISE_RANDOM					"Random";
		S_2DNOISE_CELL_NOISE				"Cell Noise";
		S_2DNOISE_MOD_NOISE					"Mod Noise";
		S_2DNOISE_OCTAVES					"Octaves";
		S_2DNOISE_SCALE						"Global Scale";
		S_2DNOISE_XSCALE					"U Scale";
		S_2DNOISE_YSCALE					"V Scale";
		S_2DNOISE_FREQUENCY					"Animation Speed";
		S_2DNOISE_DETAIL					"Detail Attenuation";
		S_2DNOISE_CONTRAST					"Contrast";
		S_2DNOISE_BRIGHTNESS				"Brightness";
		S_2DNOISE_CLIP_LOW					"Low Clip";
		S_2DNOISE_CLIP_HIGH					"High Clip";
		S_2DNOISE_CYCLES					"Cycles";
		S_2DNOISE_COLOR1					"Color 1";
		S_2DNOISE_COLOR2					"Color 2";
		S_2DNOISE_ABSOLUTE					"Absolute";
		S_2DNOISE_ANIMATE_PREVIEW			"Animate Preview";
		S_2DNOISE_PREVIEW_TYPE				"Preview Type: ";
		S_2DNOISE_ANIMATED					"Animated 2D";
		S_2DNOISE_SPHERE					"Sphere";
		S_2DNOISE_CUBE						"Cube";
		S_2DNOISE_PLANE						"Plane";
		S_2DNOISE_CYLINDER					"Cylinder";
		S_2DNOISE_TORUS						"Torus";

		S_2DNOISE_DELTA						"Delta:";

	}
