STRINGTABLE

	{
	
		S_SLA_TITLE					"Smells Like Almonds";
		S_SLA_FRESNEL				"bhodiNUT Fresnel";
		S_SLA_3D_NOISE				"bhodiNUT 3D Noise";
		S_SLA_TILES					"bhodiNUT Tiles";
		S_SLA_FUSION				"bhodiNUT Fusion";
		S_SLA_DISTORTER				"bhodiNUT Distorter";
		S_SLA_BRIGHT_CONTRAST		"bhodiNUT Brightness Contrast";
		S_SLA_COLORIZER				"bhodiNUT Colorizer";
		S_SLA_GRADIENT				"bhodiNUT Gradient";
		S_SLA_2D_NOISE				"bhodiNUT 2D Noise";
		S_SLA_FALLOFF				"bhodiNUT Falloff";
		S_SLA_PROXIMAL				"bhodiNUT Proximal";
		S_SLA_PROJECTOR				"bhodiNUT Projector";
		S_SLA_BANJ					"bhodiNUT Banj";
		S_SLA_LUMAS					"bhodiNUT Lumas";
		S_SLA_HSV					"bhodiNUT Hue";
		S_SLA_POSTERIZER			"bhodiNUT Posterizer";
		S_SLA_rayLength				"bhodiNUT rayLength";
		  
		S_ABOUT_ABOUT				"About";
		S_ABOUT_HELP				"Help";
		S_ABOUT_REGISTER			"Register";
		S_ABOUT_BUY					"Buy Online";
		  
		S_SLA_SERIALIZER			"SLA Net Serializer";
		S_C4D_SERIAL				"C4D Serial Number";
		S_SLA_KEY_CODE				"SLA Key Code";
		S_BAD_MATCH					"Serial number and Key Code do not match.";
		S_SUCCESS					"Your key file was successfully created in the C4D Root Directory";

  		S_FRESNEL_SHADER_NAME		"Fresnel";
		S_FRESNEL_CANCEL			" Cancel ";
		S_FRESNEL_OK				" OK ";
		
		// Errors
		S_FRESNEL_ERROR_01			"Could not find string resource";
		S_FRESNEL_ERROR_02			"ERROR: File Corrupted";
		S_FRESNEL_ERROR_03			"WARNING: Gradient Was Not Saved";
		S_FRESNEL_ERROR_04			"ERROR: File Did Not Close Correctly";
		S_FRESNEL_ERROR_05			"ERROR: Settings File Doesn't Exist";
		S_FRESNEL_ERROR_06			"ERROR: File Was Not Created";
		S_FRESNEL_ERROR_07			"ERROR: Could Not Open File";
		S_FRESNEL_ERROR_08			"ERROR: Could Not Load String Resources";
		S_FRESNEL_ERROR_09			"Name Must Contain At Least One Character";
		S_FRESNEL_ERROR_10			"Do You Wish To Overwrite: ";
		S_FRESNEL_ERROR_11			"bhodiNUT Fresnel Settings File Doesn't Exist, Adding Preset: ";
		S_FRESNEL_ERROR_12			"bhodiNUT Fresnel, Adding Preset: ";
		

	}