DIALOGSTRINGS DLG_PROXIMAL

	{

		S_PROXIMAL_TITLE					"Smells Like Almonds";
		S_PROXIMAL_START_DISTANCE			"Start Distance   ";
		S_PROXIMAL_END_DISTANCE				"End Distance   ";
		S_PROXIMAL_THE_OBJECT				"Object: ";
		S_PROXIMAL_TEMP_OBJECT				"";
		S_PROXIMAL_SEARCH					"Search";
		S_PROXIMAL_INCLUDE_SUBOBJECTS		"Include Subobjects";
		S_PROXIMAL_EXCLUDE_PARENT			"Exclude Parent Object";
		S_PROXIMAL_INTENSITY				"Intensity";
		S_PROXIMAL_FALLOFF_FUNCTION			"Function ";
		S_PROXIMAL_FALLOFF_LINEAR			"Linear";
		S_PROXIMAL_FALLOFF_SQUARE			"Square";
		S_PROXIMAL_FALLOFF_CUBIC			"Cubic";
		S_PROXIMAL_FALLOFF_STEP				"Step";
		S_PROXIMAL_FALLOFF_INVERSE			"Inverse";
		S_PROXIMAL_FALLOFF_INVERSE_SQUARE	"Inverse Square";
		S_PROXIMAL_FALLOFF_INVERSE_CUBIC	"Inverse Cubic";
		S_PROXIMAL_FALLOFF_SMOOTH			"Smooth";

		S_PROXIMAL_EFFECTOR					"Effector";

		S_PROXIMAL_FALLOFF_GROUP			"Falloff ";

		S_PROXIMAL_USE_VERTICES				"Use Vertices";
		S_PROXIMAL_POLY_RADIUS				"Polygon Radius";

		S_PROXIMAL_MIX						"Blend Mode";
		
		S_MIX_LIGHTEN						"Lighten";
		S_MIX_SCREEN						"Screen";
		S_MIX_OVERLAY						"Overlay";
		S_MIX_HARD_LIGHT					"Hard Light";
		S_MIX_SOFT_LIGHT					"Soft Light";
		S_MIX_DIFFERENCE					"Difference";
		S_MIX_DODGE							"Dodge";
		S_MIX_EXCLUSION						"Exclusion";
		S_MIX_ADD							"Add";

	}